Bryan Kim

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Recent activity by Bryan Kim Recent activity Votes
  • CLO LiveSync

    2.2.0 (best used with CLO 2025.2 and higher) Added support for Unreal Engine 5.7. Added support for Puckering. Added options: Play Region (uses CLO/MD Start/End Frames) and Entire Region (uses the ...

  • General settings

    Make sure that your PC/device name only contains alphabets and numbers and does not contain any  Non-ASCII characters.

  • Using LiveSync via CLO/MD LiveSync Mode

    Update Using LiveSync 2 is easier than LiveSync 1, because it is now available as an editor mode instead of a separate editor window. This allows you to seamlessly work on a scene without having t...

  • MetaHuman workflow with LiveSync

    Please note that this feature is experimental. You can bring your own MetaHuman to CLO and Marvelous Designer for fitting garments: Create your own MetaHuman or download preset MetaHuman into Unre...

  • Frequently asked questions

    Q: Can I use LiveSync with multiple instances of CLO or Marvelous Designer, or multiple Unreal Engine instances?A: Unfortunately LiveSync is designed to work with a single instance of CLO or Marvel...

  • MD LiveSync

    2.2.0 (best used with MD 2025.2 and higher) Added support for Unreal Engine 5.7. Added support for Puckering. Added options: Play Region (uses CLO/MD Start/End Frames) and Entire Region (uses the f...

  • Setting up CLO/Marvelous Designer

    LiveSync should work right out of the box once in latest versions of CLO and Marvelous Designer, as long as correct LiveSync is downloaded from LiveSync page.

  • Expressing Fur in Unreal Engine via LiveSync

    The overall process is identical to the Fur workflow of LiveSync 1, which can be found in the following documentation: [Experimental] Expressing Fur in Unreal Engine via LiveSync. From CLO 2025.0 a...

  • [Experimental] Expressing Fur in Unreal Engine via LiveSync

    This feature is available from CLO LiveSync 1.1.0. Note that this is only available in CLO at the moment, and it will be supported in Marvelous Designer as render only fabrics are implemented in Ma...

  • Setting up Unreal Engine & LiveSync plugin

    Please note that installation process for CLO LiveSync and MD LiveSync is identical. Only the folder names of zip folders are different (CLO LiveSync vs. MD LiveSync).1. Install Substance 3D for Un...