Bryan Kim
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Activity overview
Latest activity by Bryan Kim-
Bryan Kim created an article,
LiveSync version archive
You can download a desired version of LiveSync by clicking on a version number in this page. Note that LiveSync compatibility for CLO Individual and CLO Enterprise is different due to release timin...
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Bryan Kim created an article,
[Experimental] Expressing Fur in Unreal Engine via LiveSync
This feature is available from CLO LiveSync 1.1.0. Note that this is only available in CLO at the moment, and it will be supported in Marvelous Designer as render only fabrics are implemented in Ma...
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Bryan Kim created an article,
General settings
Make sure that your PC/device name only contains alphabets and numbers and does not contain any Non-ASCII characters.
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Bryan Kim created an article,
Frequently asked questions
Q: Can I use LiveSync with multiple instances of CLO or Marvelous Designer, or multiple Unreal Engine instances?A: Unfortunately LiveSync is designed to work with a single instance of CLO or Marvel...
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Bryan Kim created an article,
What is LiveSync?
LiveSync is a bridge which connects CLO and Unreal Editor (CLO LiveSync), or Marvelous Designer and Unreal Editor (MD LiveSync), and aims to shorten workflows requiring rendering in Unreal Engine. ...
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Bryan Kim created an article,
MD LiveSync
1.1.3 Fixed an issue of textures for Substance materials being flipped horizontally. Fixed an issue of opacity maps not being properly applied to certain Substance materials. 1.1.2 Fixed an issu...
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Bryan Kim created an article,
CLO LiveSync
1.1.3 Fixed an issue of textures for Substance materials being flipped horizontally. Fixed an issue of opacity maps not being properly applied to certain Substance materials. 1.1.2 Fixed an issu...
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Bryan Kim created an article,
Using LiveSync via CLO/MD LiveSync Editor
There are 2 major features in the toolbar of CLO/MD LiveSync Editor, Update and Save: Update: The update button (CLO Virtual Fashion logo) allows users to instantly bring garment and avatar into ...
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Bryan Kim created an article,
MetaHuman workflow with LiveSync
Please note that this feature is experimental. You can bring your own MetaHuman to CLO and Marvelous Designer for fitting garments: Create your own MetaHuman or download preset MetaHuman into Unre...
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Bryan Kim created an article,
Opening CLO/MD LiveSync Editor
Navigate to CLO/MD Live Sync Editor by going to Window > CLO/MD LiveSync Editor. When opening Live Sync Editor for the first time, you may get a warning pop-up window saying Missing Project Settin...