1.1.5
- Added support for Unreal Engine 5.5.
- Added GC Material Combiner.
1.1.4
- Fixed an occasional crash issue when attempting to save a garment with Thick Textured Surface as a Geometry Cache asset.
1.1.3
- Fixed an issue of textures for Substance materials being flipped horizontally.
- Fixed an issue of opacity maps not being properly applied to certain Substance materials.
1.1.2
- Fixed an issue of shoes sent to Unreal Engine being covered in white materials.
- Fixed an issue of a mirror-pasted object not showing up correctly when a garment including such object is saved as a Geometry Cache asset.
- Fixed an issue of imported MetaHuman animation track being invisible in CLO.
- Fixed an issue of a Fur fabric having inverted normal values.
- Fixed an issue of a size of a texture map not being 4K maximum for a unified material.
- Fixed an issue of bringing an avatar from Unreal Engine to CLO via LiveSync occasionally resulting in a crash.
1.1.1
- LiveSync is now compatible with Unreal Engine 5.4
- [Experimental] Added support for Fur
- [Experimental] Added support for Render Only Fabric types
- Fixed an issue of some assets being invisible in Content Browser
- Fixed an issue of avatars becoming invisible when saved as Skeletal Mesh
- Fixed an issue of avatars becoming invisible when saved as Animation Sequence
1.0.1
- Removed unused preset assets
1.0.0
- Official release of LiveSync