Navigate to CLO/MD Live Sync Editor by going to Window > CLO/MD LiveSync Editor.
When opening Live Sync Editor for the first time, you may get a warning pop-up window saying Missing Project Settings. Simply click Enable Missing, then click Restart Now in the second pop-up window. Then your Unreal Project will restart, and LiveSync becomes ready to be used.
We highly recommend you to create a new Unreal project when starting with LiveSync, as LiveSync requires a couple of experimental features to be enabled, which may conflict with assets if LiveSync is added to existing projects. Note that asset migration can be utilized to bring assets from another project into a new project. Unreal Engine features and assets requiring DirectX 12 is not fully compatible with LiveSync at the moment.
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