EveryWear is a feature package that optimizes garments made in CLO and Marvelous Designer for digital spaces like gaming, metaverse, and entertainment. Subscribers of CLO and Marvelous Designer can access these features for free during the beta phase. For additional information, please visit our website.
EveryWear will significantly reduce your time and costs by automating repetitive tasks. Here is a list of features that will streamline the process of converting your 3D garment to the digital space.
#1. Fitting
Auto Fitting automatically adjusts 2D patterns and 3D garment to fit the size/body of the avatar. It allows creators to easily modify clothing designed for different avatar sizes/body to fit the other avatars in different sizes.
#2. Rigging
Rigging involves attaching 3D garment to a character and defining how it moves and behaves in real-time application like video games. It allows creators to significantly reduce the time required for rigging.
#3. Texture Baking
Texture baking is to capture and transfer information from high-resolution 3D garment to 2D texture maps. It allows creators to improve the efficiency and and increase the realism of 3D garments.
#4. Level of Detail
Level of Detail (LoD) involves creating different versions of a 3D character and dynamically selecting which one to render based on the viewer's distance. Creators don't need to worry about LoD, as it automatically generates the other levels based on the creator's original design.
EveryWear Tutorial