Objective
Create ZACS content by using CLO and Marvelous Designer software.
1. How to Create Glasses to be registered as Accessory (ZACS)
1-1. Create Glasses in other 3D software.
1-2. Create Glasses with the patterns in CLO/MD.
1-1. Create Glasses in other 3D software.
※ Below are the requirements and recommendations when modeling Glasses.
[Required]
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- The accessory file must be created in FBX / OBJ / COLLADA format to be registered as the ZACS.
- The mesh’s normal direction must be facing outwards.
- The file should not include anything other than Glasses meshes. (e.g. select Glasses Mesh only when exporting)
- Please specify the compatible avatars for the ZACS in the Description.
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[Recommended]
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- It is strongly recommended to create Glasses mesh using a maximum of 50,000 triangles, and please make sure that the polygon count does not go over 50,000.
- If the mesh and the normal map share the same position and direction, it may lead to overlapping and flickering issues during rendering. Make sure to avoid overlapping the mesh.
- It is recommended to use textures using a maximum of 2048 pixels.
- Create a Thumbnail image that shows the item well and it is recommended to be 400*300 pixels.
- Modifying content provided by other platforms may violate copyrights and result in the removal of the item.
Before proceeding with glasses production, you must prepare the avatar file for generating accessories (ZACS). If you already prepared an avatar to utilize for accessories (ZACS), you can skip this step.
1. Run CLO or Marvelous Designer
2. Open a custom Avatar AVT or CLO/MD's avatar in the library.
3. Export the avatar as OBJ / FBX / GLTF or any format suitable for your 3D program.
4. Import the avatar file saved in step #3 into your 3D program and create a glasses Mesh.
5. Save the created Glasses Mesh as FBX / OBJ / COLLADA.
1-2. Create Glasses with the patterns in CLO/MD.
1. Run CLO / Marvelous Designer.
2. Open a custom Avatar AVT or CLO/MD's avatar in the library.
3. Create Glasses with the patterns in CLO or Marvelous Designer.
2. Registering ZACS
Register either Glasses mesh created in other 3D programs or Glasses with patterns as the ZACS.
1. Run CLO
2. Import the Avatar File into CLO / MD.
※ From the main menu, File > Open > Avatar > Register ACCESSORY > Select the Avatar file (AVT) that you want to utilize for ACCESSORY.
3. From the main menu, Avatar > Register Accessory
▶ Basic
- Accessory Type : Glasses
▶Object [File/Pattern]
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File
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Click the Folder icon to load the 3D file to be registered as Accessory.
- Scale : Adjust the scale of the Glasses.
- Axis Conversion : Adjust the axis of the Glasses.
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Click the Folder icon to load the 3D file to be registered as Accessory.
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Pattern
- Select the patterns that you wish to register as Accessory (ZACS).
- However, the pattern to be converted must be created in advance before registering as an accessory.
※ Note: After selecting the patterns to be converted into an accessory, you can register them as an accessory by right-clicking on the pattern in the 3D window, and then selecting Convert > to Avatar Accessory.
▶Option
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Thumbnail [Auto/Custom] : Register the Thumbnail image for the ZACS to be created.
- When 'Auto' is selected, the Thumbnail image will be generated automatically
- When 'Custom' is selected, click the '+' button to select the Thumbnail image you want to register.
▶Save
- After choosing the save path for the ZACS, click the Save (S) button to generate the ZACS.
3. Modifying the material of ZACS
You can modify the textures and materials applied to the generated ZACS in Property Editor.
1. Click on the ZACS in the 3D window.
2. Apply textures and materials in the Property Editor.
4. Saving the ZACS
Save the Glasses ZACS file with all textures and materials applied.
1. from the main menu, File > Save As > Accessory
2. After specifying the file name and directory path, click Save (S).
3. Save Accessory
▶Select Accessory : Select the type of Accessories (ZACS)
▶Use Custom Image : Register Thumbnail image.
※ Note: If you want to utilize the Thumbnail image that was created when registering the ZACS as is, you can leave it unchecked.
4. Click 'OK.'
5. CONNECT UPLOAD - Entering Asset Description
When uploading the ZACS to CONNECT, please provide detailed information about the asset for the convenience of customers.
If detailed information is missing, asset registration may be rejected during the item approval process.
1. UPLOAD (Mandatory)
Confirm the uploaded asset name and format and replace the file by pressing the REUPLOAD button if necessary.
2. TITLE (Mandatory)
Please enter the asset name that will be displayed on CONNECT.
By default, the uploaded asset's name will be set automatically as the DEFAULT TITLE.
3. DESCRIPTION
please specify the Avatar file (AVT) that is compatible with ZACS in the Description.
(e.g. Available on FV2 avatars, but best suited to FV2_Yuna)
4. TAGS
'TAGS' is a target keyword that helps customers search and amplify your content's reach. Entering the type of assets for sale will help customers when searching for the items.
5. ATTACHMENT
You can attach files relating to the ZACS. However, it is impossible to track attachment files attached to 'ATTACHMENT' are being used.
6. ADD SUB-IMAGES
You can additionally add images that highlight the characteristics of the ZACS.
7. THUMBNAIL
Register an image that well showcases the characteristics of the ZACS.
If you applied a material that is visible only in the render, please register the rendered image.
Registering the images where items are not visible or images unrelated to the item may lead to rejection during the item approval process.
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