📋 Basic Questions
Question: Where can I find the VRChat avatar/clothing/accessory creation guide?
Answer: https://creators.vrchat.com/avatars/
Question: How do I install Modular Avatar?
Answer: Please refer to the official Modular Avatar documentation: https://modular-avatar.nadena.dev/
Question: Where can I download Unity and VRChat SDK?
Answer:
- Unity Hub: https://unity.com/download
-
VRChat Creator Companion (VCC): https://vcc.docs.vrchat.com/
Question: Must I use Unity version 2022.3.22f1?
Answer: Use a Unity version compatible with VRChat SDK 3.5.2+.
The latest version can be confirmed in the official VRChat documentation.
🔗 https://creators.vrchat.com/sdk/upgrade/current-unity-version/
Question: Can I use a different workflow?
Answer: Yes, but you must provide a detailed guide for buyers.
Requirements:
- Step-by-step installation method
- Include screenshots
-
FAQ and troubleshooting methods
🔧 Unity Package Related
Question: What if my Unity Package exceeds 1GB?
Answer: Adjust texture resolution or remove unnecessary files.
Main methods:
- Reduce texture resolution (2048→1024)
- Delete unused Blendshapes
- Remove hidden polygons
-
Optimize materials
Question: Should I check 'Include dependencies' when exporting Unity Package?
Answer: Yes, you must check it. If unchecked, necessary Shaders or Materials may be missing.
📊 Polygon & Performance Rank
Question: What is the recommended polygon count for VRChat avatars?
Answer:
- PC: 70,000 triangles or less (Good Rank standard)
- Quest: 20,000 triangles or less (required)
⚠️ Exceeding 70,000 triangles will drop the rating to 'Very Poor'.
💡Related Documentation
- Performance Ranks (Official Documentation)
🔗 https://creators.vrchat.com/avatars/avatar-performance-ranking-system/
- Avatar Optimization Tips (Official Documentation)
🔗 https://creators.vrchat.com/avatars/avatar-optimizing-tips/
Question: If Performance Rank is 'Very Poor', can I still sell it?
Answer: Yes, sales are permitted. It is common for popular avatars across various marketplaces to have a 'Very Poor' rating. While CONNECT does not impose restrictions based on Performance Rank, please note that buyers may prefer optimized avatars.
Question: Where can I check polygon count?
Answer: In Unity, check at VRChat SDK Control Panel → Avatar Stats.
🎨 Shader & Material
Question: My avatar/clothing displays in pink.
Answer: Shader is missing.
Solution:
- Import required Shaders (lilToon, Poiyomi, etc.) before importing Unity Package
-
If Shader is already installed, reassign the Material
Question: My avatar/clothing displays in white.
Answer: Material is not applied.
Solution:
- Find the Material and assign it to the avatar's Mesh Renderer
-
Or drag and drop the Material directly onto the avatar part
💨 PhysBone Related
Question: PhysBone doesn't work in-game.
Answer: Please check the following:
- Verify VRChat SDK is the latest version (update via VRChat Creator Companion)
- Verify PhysBone component is assigned to the correct bone
-
Recheck after test upload to VRChat
Question: PhysBone Transform Count error occurs.
Answer: Too many PhysBones.
Solution:
- Delete unnecessary PhysBones
- Add End Bone to 'Ignore Transforms'
- PhysBone count limits:
- PC: No limit (but consider performance)
-
Quest: Maximum 8 PhysBone components, 64 affected transforms
Question: Cannot set PhysBone on End Bone.
Answer: Error occurs if the end bone is branched.
Solution:
-
Add endpoint bone using Endpoint Position
📤 Upload & Sales
Question: How do I test upload to VRChat?
Answer: In Unity: VRChat SDK → Show Control Panel → Build & Test
Question: What files should I include in Unity Package?
Answer:
- Required: Prefab, FBX, Textures, Materials, etc. - files used in item creation
- Recommended: ReadMe.txt, usage guide
-
Optional: .blend, .psd (source files)