The VRChat item creation process follows the recommended workflow for CONNECT sales.
For guidance on the basic creation process, please refer to the official VRChat guides below.
VRChat Official Guides
🔗VRChat Creators Main: https://creators.vrchat.com/
🔗VRChat Avatar Guide: https://creators.vrchat.com/avatars/
🔗Creating Your First Avatar: https://creators.vrchat.com/avatars/creating-your-first-avatar/
VRChat Performance Rank Reference
We recommend creating items with the total polygon count (avatar body + clothing + accessories, etc.) according to the following platform-specific standards:
- PC - Good Rank Recommended Standard: Total polygon count of 70,000 triangles or less
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Quest compatibility: Total polygon count of 20,000 triangles or less
🔗Performance Ranks: https://creators.vrchat.com/avatars/avatar-performance-ranking-system/
🔗Avatar Optimization Tips: https://creators.vrchat.com/avatars/avatar-optimizing-tips/
🔗Android Content Optimization (Quest): https://creators.vrchat.com/platforms/android/quest-content-optimization/
Below are the essential and recommended settings for each item type:
2-1. Avatar Creation
Essential Settings
- Humanoid Rig Setup
- Add VRC Avatar Descriptor Component
- View Position Setup (viewpoint position in VRChat - recommended between both eyes)
- Avatar Size (Humanoid standard): 0.5~5m (average 1.65m)
- Exceeding this range may cause IK operation errors in VRChat.
Recommended Settings
- Eye Bone: For eye movement simulation
- Viseme: Recommended for mouth shape setup (Blendshape method recommended)
- PhysBone: For physics effects on hair/tail, etc.
- Blendshape: For facial expressions and appearance changes
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Please optimize the avatar's polygon count so buyers can combine various clothing/accessories.
2-2. Clothing Creation
Essential Information
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Specify Compatible Avatar
- Please clearly indicate the avatar name(s) that the clothing is compatible with in the description so buyers can confirm (e.g., Lucy)
- We recommend including the avatar's sales link for easy buyer verification.
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Specify Clothing Polygon Count
- Please list the total polygon count of the clothing in the description so buyers can confirm.
- Use Triangle standard for specification (e.g., +8,500 Triangles)
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We recommend minimizing polygons so buyers can combine with other items.
Recommended Settings
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PhysBone Setup
- We recommend adding PhysBone to parts that need movement, such as skirts or capes, to add swaying effects.
- Excessive PhysBone can cause performance degradation, so please use only where necessary.
- For Quest compatibility, we recommend minimizing PhysBone usage.
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Penetration Prevention
- Please minimize clothing clipping through the avatar's body.
- Pay special attention to arms, chest, and thigh areas as they have significant movement, and we recommend testing with various body types and poses.
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Remove Unnecessary Polygons
- Please delete hidden avatar body parts under clothing (e.g., torso and arms not visible when wearing a top).
- Removing internal clothing faces and invisible details will reduce unnecessary polygons and improve performance.
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Quest Optimization
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For Quest platform compatibility, we recommend consolidating Materials into one.
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2-3. Accessory Creation
Essential Information
-
Specify Compatible Avatar
- Please clearly indicate the avatar name(s) that the accessory is compatible with in the description so buyers can confirm (e.g., Lucy)
- We recommend including the avatar's sales link for easy buyer verification.
-
Specify Accessory Polygon Count
- Please list the total polygon count of the accessory in the description so buyers can confirm.
- Use Triangle standard for specification (e.g., +3,200 Triangles)
- We recommend minimizing polygons so buyers can combine with other items.
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Specify Attachment Location
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Please specify where the accessory attaches (e.g., Head, Hand, Back, Chest, etc.)
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Recommended Settings
-
PhysBone Setup
- We recommend adding PhysBone to parts that need movement, such as earrings or tail accessories, to add swaying effects.
- Excessive PhysBone can cause performance degradation, so please use only where necessary.
- For Quest compatibility, we recommend minimizing PhysBone usage.
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Attachment Location Considerations
- Head: Please position so it doesn't obstruct vision. Especially earrings, hats, etc. need verification from first-person perspective.
- Hand: Please configure to accurately match hand bone positions. Testing is needed to ensure natural appearance during hand movements.
- Back: Please verify no clipping through avatar body or floor when sitting or lying down.
- Chest: We recommend allowing tolerance to accommodate chest size variations.
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Consider Multiple Accessory Combinations
- Since buyers often wear multiple accessories simultaneously, please minimize individual accessory polygons and Materials.
- For example, we recommend creating each accessory lightweight so earrings, necklaces, bracelets, bags, etc. can be worn together.
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Quest Optimization
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For Quest platform compatibility, we recommend consolidating Materials into one.
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📦 Unity Package Export
After completing production, create a Unity Package.
Export Steps:
- Select the folder/files to upload in the Project window
- Top menu:
Assets→Export Package...-
Required Check: ☑️
Include dependencies
-
Required Check: ☑️
- Select save path and click save button
Notes:
- Maximum file capacity: 1GB
- Verify all essential assets are included (Prefab, Textures, Materials, Meshes, etc.)
- Do not include SDK or Modular Avatar itself (buyers install separately)
Reference: Unity Package Official Guide
✅ CONNECT Recommended Production Method
CONNECT recommends the following production method to enable buyers to use items easily and quickly:
1. Provide as Unity Package
-
.unitypackageformat - Maximum capacity: 1GB
- Include all assets (Prefab, Textures, Materials, Meshes, etc.)
2. Include Prefab
- Provide in Prefab format so buyers can use it immediately by dragging and dropping onto the avatar
- Reference: Unity Prefab Guide
3. Modular Avatar Compatible Structure
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Rigged Items (clothing, long tails, wings, etc.):
- Must include bone structure
- Bone names must match the target avatar
- Mesh must be properly skinned
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Non-Rigged Accessories (hats, glasses, etc.):
- Provide in Prefab format positioned appropriately for easy buyer placement
For details: Modular Avatar Official Documentation, Clothing Compatibility Guide
4. Include Basic Information in Item Description
- Compatible avatar list
- Simple installation/usage instructions (e.g., "Apply using Modular Avatar")
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Required tools (Unity version, VRChat SDK, Modular Avatar, etc.)
⚠️ If Using a Different Production Method
If using a different method than the recommended production method above, please specify the usage guide in the Description for buyers:
Recommended Inclusions:
- Basic installation method
- Compatible avatar list
- Required tools/assets (e.g., specific Shader, VRCFury, etc.)
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FAQ (optional)
Providing a detailed guide is optional but recommended:
- Step-by-step installation method (including screenshots)
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Format: PDF, Notion/Google Docs link, or ReadMe.txt