1) Export
Objective
You can export your created items.
Details
- Click the Export button to open the window for specifying the save location.
- The Everywear window will close.
- After specifying the save location, the Export Options window will open.
- Select the Platform. (General / inZOI)
- The item will be exported according to the selected platform format.
- Platform - General
5-1. Select the object to export.
- Garment is selected by default. You can choose between the Thin or Thick options.
5-2. Select the Avatar to export it together with the Garment.
5-3. Select the textures to be exported.
5-4. Set the texture options:
- Embed Media : The used teThe textures used are included within the FBX file and exported together, optionally as a ZIP package.
- Graphic Library : Choose the graphics API supported by your platform, either OpenGL or DirectX. - Platform - inZOI
6-1. Select the object to export.
- Garment is selected by default. You can choose either the Thin or Thick option.
- The Avatar is excluded from export and cannot be changed.
6-2. Select the texture option to export (ARM / ARMO).
6-3. The texture options are set for the inZOI platform and cannot be modified. - Resets all configured option values.
- Exports the item using the currently configured options.
- When the export is complete, the “Success to export file.” message will appear.
- Close the Export Options window and return to the EveryWear window.
- To save your work, close the EveryWear window and save it as a ZPRJ file.
- [Main Menu] → [File] → [Save As] → [Project]