Zipper Structure
Slider
※ Please check the requirements and recommendations for the Slider below.
[Required]
- The slider(zipper) file format must be *ZSD or *ZSL.
- Only files in OBJ format are supported for registration as a Slider, and the OBJ should only contain the Slider Mesh.
- When registering the zipper file, it will be all created in size #3 (100%). Please create the slider file(OBJ) in size #3.
- The mesh’s normal direction must be facing outwards.
- Align the MESH position according to the purpose of each axis. (If the position of the axis is not aligned, OBJ might not be created in the right place when creating a zipper.)
|
X-axis |
Place the point where the zipper tape touches the slider at the X-axis 0. |
|
Y-axis |
Slider’s moving direction is on the Y-axis. The point where the zipper closes and where it touches should be placed at the Y-axis 0. |
|
Z-axis |
Place the face of the zipper tape of a slider at the Z-axis 0. |
- In the Description, the following product information must be provided.
(1) Vertex Counts
(2) UV MAP unwrapping status
[Recommended]
- If the mesh and the normal map share the same position and direction, it may lead to overlapping and flickering issues during rendering. Make sure to avoid overlapping the mesh.
- If two or more vertices are located in the same place, please weld them together.
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For the complex graphic pattern, please use the Normal map. (e.g. logo, pattern, etc.)
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It is recommended to use textures with a maximum size of 1024 pixels.
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The scanned OBJ is compatible, but the mesh should be re-meshed and editable.
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It is recommended to add an edge loop(s) to define the sharp edge.
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you can't apply multiple materials to a slider but can render various materials using textures. Therefore, it's essential to have UV unwrapping done in a way that textures can be created without overlapping.
<Slider Mesh's Position on the Grid>
1. Slider Registration
1. Open CLO S/W
2. Register OBJ from the Main Menu > Material > Zipper > Register OBJ
▶Basic
- Type : Slider
- Name : Enter the name of the file to be created.
- Scale : Select the same scale unit when creating the OBJ.
-
Axis Convention : Set up the axis so the Zipper can be positioned properly.
▶File
- OBJ : Import the OBJ file to be registered.
▶Preview : Check the imported Slider file in advance.
* Puller shown in the Preview viewer is a sample that shows the position where Puller is on the Slider.
- Puller Position : Adjust the slider to place the right position where the puller is located on the slider
▶OK/Cancel : Click OK to finish the file creation when the file registration is done.
The created file is saved in each object folder as Assets > Materials > Hardware_and_Trims > Zipper.
2. CONNECT UPLOAD - Entering Asset Description
When uploading the ZSL to CONNECT, please provide detailed information about the asset for the convenience of customers.
If detailed information is missing, asset registration may be rejected during the item approval process.
1. UPLOAD (Mandatory)
Confirm the uploaded asset name and format and replace the file by pressing the REUPLOAD button if necessary.
2. TITLE (Mandatory)
Please enter the asset name that will be displayed on CONNECT.
By default, the uploaded asset's name will be set automatically as the DEFAULT TITLE.
3. DESCRIPTION
Please provide the default size of the ZSL that you created for customers.
Please provide the ZSL information referencing the Property Editor in CLO / Marvelous Designer.
- Gauge
- %
- Weight (g)
4. TAGS
'TAGS' is a target keyword that helps customers search and amplify your content's reach. Entering the type of assets for sale will help customers when searching for the items.
5. ATTACHMENT
You can attach files relating to the ZSL. However, it is impossible to track attachment files attached to 'ATTACHMENT' are being used.
6. ADD SUB-IMAGES
You can additionally add images that highlight the characteristics of the ZSL.
7. THUMBNAIL
Register an image that well showcases the characteristics of the ZSL.
If you applied a material that is visible only in the render, please register the rendered image.
Registering the images where items are not visible or images unrelated to the item may lead to rejection during the item approval process.